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![]() And the “tutorial” quest is more than happy to destroy the player’s armies. What is being called a “tutorial” in the game just… isn’t, really. Battle Brothers is going to lose a lot of potential fans because it point-blank refuses to teach them how to play. But, if you are going to go down the route of unforgiving complexity, the least you can do is make sure there is an adequate tutorial and learning curve to give players a chance. Just this week I reviewed a simulation title, in A-Train, that comes dangerously close to being a genuine degree in urban planning and an MBA, rolled into one. ![]() I’m all for games being complex, challenging, and unforgiving.
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